Whether you're an experienced role player looking to join a party, or a newbie interested in discovering the joys of a dungeon crawl, our DMs have something for you. Taking place in the Garrison Room, sign up for a first-timers session in Dungeons and Dragons Adventurer's League, or discover your new favourite RPG! You can also bring your character sheets and join an established group, or bring your regular party and run your own games late into the evening – remember, LFG is open until midnight!
Signups now open!. Register using the form on the right. Note: Online signups will close at 9am on the Saturday. It will still be possible to sign up in person on the day - just head on over to the RPG area located in the Garrison Room and add your name to the signup sheet out front for the session you'd like to join.
Check your session listing for information. Some sessions have pre-built characters for first timers, while others require you to bring your own character sheet. You'll need a General Admission ticket for the day(s) you're playing, but no further fee applies for RPG participants.
Session times are as indicated on the registration form to the right. Please note that there are a lot of overlapping sessions, so please take that into account when registering.
Sure! Feel free to drop us an email.
Email us your proposal! Exhibitors interested in sponsoring competitions and tournaments can contact the organisers.
A trio of exhausted sprites interrupt your group as you start to break camp and continue your journey to Hillsfar. Do you dare to answer their plea for aid and enter the forest of Cormanthor?
This 2-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Claire Hoffman.
Goblins abound! Strange goblins have been sighted in the farmlands south of Hillsfar! Locals report that they have been straying from the forest realm of Cormanthor to the south in increasing numbers, and beg you to put an end to their incursions.
This 2-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Travis Woodall.
Before his death, the green dragon The Maimed Virulence, Vorgansharax, had many mates across Faerun. The forest of Cormanthor and surrounding areas have become a battleground between sibling dragons, all vying for the choicest territory. Can a band of adventurers protect Hillsfar by either defeating or negotiating with the spawn of The Maimed Virulence?
This 2-hour adventure is designed for 3-7 characters of levels 5-10. You must have an existing Adventurers League character in that level range to enter this adventure. Written by Robert Adducci.
Over 700 years ago the Army of Darkness raged through Cormanthor before breaking the proud city of Myth Drannor. Rumours tell of powerful magic lost deep in the Darkwood, now supposedly found, that harkens back to that terrible war
This 2-hour adventure is designed for 3-7 characters of levels 5-10. You must have an existing Adventurers League character in that level range to enter this adventure. Written by Bill Benham.
The party must help the Lord’s Alliance put a stop to a local band of smugglers.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Rich Lescouflair.
The party competes in a contest to win a coveted prize before it falls into the wrong hands.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Rich Lescouflair.
Strange creatures are plaguing the people of Malar’s Throat. The party must venture into a den of natural dangers to discover the source.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Rich Lescouflair.
While citizens in the Old City are disappearing, the party is sent to investigate an ancient underground maze to discover the truth behind what the locals have named “The Call of the Dead”.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Rich Lescouflair
Clues obtained in the prior missions lead to an investigation by the Ytepka Society. The party is asked to help the Ytepka Society unmask a hidden enemy and reveal their plans.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Rich Lescouflair.
Volo’s search for fantastic creatures attracted the attention of Lord Eric Merryweather. In his zeal to be the first to follow in Master Volo’s footsteps, Lord Merryweather ventured south to the Crooked Forest and has not been seen or heard from in days.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Monica Valentinelli, Shawn Merwin & Rich Lescouflair.
Sildar Hallwinter approaches you to find his adopted daughter Alana, who has ventured into the Crooked Forest in search of some of her friends.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Monica Valentinelli, Shawn Merwin & Rich Lescouflair.
Three powerful magic weapons have been stolen and their owners are willing to pay good money to have them returned. The only clues are a strangely cryptic poem and the sign of a wizard who lived 1300 years ago. This adventure has been split into three parts – in each part the adventurers will seek to recover one of the three weapons. It is not necessary to play in the earlier parts to participate in the later adventures.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Monica Valentinelli, Shawn Merwin & Rich Lescouflair.
The party has learned that an old man has travelled to Old Owl Well to investigate strange happenings there. The townsfolk are concerned for his safety.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Monica Valentinelli, Shawn Merwin & Rich Lescouflair.
A Neverwinter noble named Ilsa Wisemantlem, a friend of Sildar Hallwinter, arrived in Phandalin recently to help investigate the recent troubles plaguing the town. Since then, she has taken up in a small cave at the base of the Sword Mountains. Sildar asks the characters to assist in her investigations.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Monica Valentinelli, Shawn Merwin & Rich Lescouflair.
Ilsa Wisemantlem believes she has uncovered the source of the strange happenings that have been plaguing Phandalin recently. The town council asks the party to put a stop to them.
This 1-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Monica Valentinelli, Shawn Merwin & Rich Lescouflair.
The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail.
This 2-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by David Morris and Sean Payne.
The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?
This 2-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by Jeremy Forbing and David Morris.
A fanatical priest nears completion of an ancient ritual that will transform the residents of Ylraphon’s Old City into yuan-ti. It has been revealed that he hides in a ruined temple in the Flooded Forest. The sands of time quickly slip away as our adventurers approach.
This 2-hour adventure is designed for 3-7 characters of levels 1-4. It is suitable for players new to D&D or Adventurers League. Pre-generated characters are available for those who don’t have characters. Written by David Morris and Sean Payne
The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home.
This 2-hour adventure is designed for 3-7 characters of levels 5-10. You must have an existing Adventurers League character in that level range to enter this adventure. Written by James RePass.
The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.
This 2-hour adventure is designed for 3-7 characters of levels 5-10. You must have an existing Adventurers League character in that level range to enter this adventure. Written by Garrett Colon.
Good Society is a collaborative roleplaying game that seeks to capture the heart, and the countenance, of Jane Austen's work. It is a game of balls, estates, sly glances, and turns about the garden. At least on the surface. Underneath this, just as in Austen's own novels, it is a game of social ambition, family obligation and breathtaking, heart-stopping longing.
In this game, you play the type of characters that captured your imagination in Austen's books - from a wealthy heir who falls in love with the aloof new arrival, to a charming socialite bent on ruining the reputation of their rivals. Exploit your advantages, connections, and family influence to achieve your secret desire - all while jealously guarding your good name.
Jump in and enjoy regency at its finest!
Find out more: https://storybrewersroleplaying.com/good-society/
See it in action: https://www.youtube.com/watch?y=90TpYL6ZB1I
Unnatural storms and terrifying waves forced your ship to shore. Now you're stuck here, in this dirt poor town, drenched in the smell of cheap whiskey and rotten fish. As poverty and politics consume the town, and folklore tales come to life, you will face harsh realities and even harsher choices. You and your crew must make deals, fins answers, and pick sides. But believe me, you won't all pick the same one...
Alas is a story-focused tabletop roleplaying game about a ship's crew navigating the remote British Isles for 3-5 players and a GM. While suspense, seafaring and the supernatural are all featured, at the heart of Alas is a game about why people hate, and what they fear.
Ready to set sail? Come aboard!
Find out more: https://storybrewersroleplaying.com/alasfortheawfulsea/
Hear it in action: https://sasgeek.com/podcasts/46-alas-for-the-awful-sea/
Two years have passed since the Blackstone irregulars won Castle Douwer estate from the Whie Falcons. The Irregulars have since gained a rather large foothold in Ferelden and the White Falcons risk dwindling out of existence. An anonymous benefactor from the Mages Collective gives the White Falcons a request that could change their fate and Ferelden's all at once. What will you choose?
"I smell a Rat" is a simple, but not simplistic game for both new and old players.
The party takes an overly simple contract to clear out rats in a basement. The catch? The owner locks the door and asks them not to come back until they've found the source of the rats. What's really the source of the problem?
This is part one of a two part adventure. There's no need to play both parts. Each part is largely self contained with a start beginning and end. Playing both parts is as welcome as playing either of the two. Characters will be provided for each player.
"I smell a Rat" is a simple, but not simplistic game for both new and old players.
The party takes an overly simple contract to clear out rats in a basement. The catch? The owner locks the door and asks them not to come back until they've found the source of the rats. What's really the source of the problem?
This is part tne of a two part adventure. There's no need to play both parts. Each part is largely self contained with a start beginning and end. Playing both parts is as welcome as playing either of the two. Characters will be provided for each player.
Levels 1-3
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.
Pregenerated Characters will be provided.
Levels 1-3
Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy. Then one day, a warrior riding a white dragon appeared in the skies over the castle, and almost overnight the tiny kingdom fell into ruin. Now only ruins and rumors remain, and what legends there are tell of a fabulous treasure still buried somewhere within the Palace of the Silver Princess.
Pregenerated Characters will be provided.
Levels 2-3
In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence. Now, a valuable magical item, called the scepter of truth, has disappeared! The ingenuity of the crime bears the mark of the goblins' leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin territory. A party of stout adventurers might survive the mission, but they will have to be quick, smart, and especially careful.
Pregenerated Characters will be provided.
Levels 2-3
Evil magic is afoot!
On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes. Only a few hardy souls remain in the village, one being Burgomaster Gustovan.
So far the burgomaster's plans to save his town have failed, and now he has but one chance left to save his people. Gustovan seeks the aid of a band of young adventurers. If they can uncover the force lurking in the ruins of Barrik's Keep and destroy the cause of the vile curse, all will be well again. If they fail, no one will be left alive in Torlynn to mourn them.
Pregenerated Characters will be provided.
Fri 13 July: 6pm - Midnight**
Sat 14 July: 10am - Midnight
Sun 15 July: 10am - 10pm
**BONUS day for Weekend Pass & Protospiel ticket holders only
Sessions with 3+ players will go ahead. Not there yet? Invite your friends!
| Saturday | |
|---|---|
| Sat 10am - A Snake in the Grass (7/7) | |
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| Sat 10am - The Green Skin of Treachery (5/7) | |
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| Sat 10am - The Darkwood Webs (7/7) | |
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| Sat 10am - Dragon Age: Mercenaries - Return to Castle Douwer (0/7) | |
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| Sat 10am - B4 The Lost City (0/7) | |
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| Sat 11am - I Smell a Rat (Part One) (4/4) | |
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| Sat 11:30am - Grand Prize of the Oracle (3/7) | |
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| Sat 11:30am - The Mottled Fur of Rage (6/7) | |
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| Sat 12:30pm - The Weirding Vats (7/7) | |
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| Sat 1pm - Life As We Don't Know It (1/7) | |
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| Sat 1pm - The Filthy Claws of Sin (5/7) | |
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| Sat 2pm - Good Society (0/7) | |
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| Sat 2:30pm - When Death Calls (6/7) | |
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| Sat 2:30pm - The Cold Scales of Death (2/7) | |
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| Sat 2:30pm - Palace of the Silver Princess (0/7) | |
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| Sat 3pm - Fences and Swords (7/7) | |
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| Sat 3:30pm - Dragon Age: Mercenaries - Return to Castle Douwer (0/7) | |
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| Sat 4pm - Darkest Dreams of the Defiler (7/7) | |
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| Sat 4pm - The Tentacled Maws of Evil (7/7) | |
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| Sat 5:30pm - The Many Eyes of Doom (6/7) | |
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| Sat 5:30pm - Birds of a Feather (5/7) | |
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| Sat 7pm - Dragon Age: Mercenaries - Return to Castle Douwer (5/7) | |
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| Sat 8pm - Spawn of the Maimed Virulence (1/7) | |
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| Sat 8pm - Echoes of the Weeping War (0/7) | |
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| Sat 8pm - Fences and Swords (4/7) | |
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| Sunday | |
|---|---|
| Sun 10am - A Snake in the Grass (4/7) | |
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| Sun 10am - The Green Skin of Treachery (6/7) | |
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| Sun 10am - Trouble in the Old City (7/7) | |
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| Sun 10am - Dragon Age: Mercenaries - Return to Castle Douwer (2/7) | |
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| Sun 10am - Assault on Ravens Ruin (0/7) | |
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| Sun 11am - I Smell a Rat (Part Two) (4/4) | |
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| Sun 11:30am - Grand Prize of the Oracle (4/7) | |
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| Sun 11:30am - The Mottled Fur of Rage (1/7) | |
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| Sun 12:30pm - Down the River of Snakes (7/7) | |
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| Sun 1pm - Life As We Don't Know It (4/7) | |
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| Sun 1pm - The Filthy Claws of Sin (1/7) | |
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| Sun 2pm - Alas for the Awful Sea (4/5) | |
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| Sun 2:30pm - When Death Calls (1/7) | |
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| Sun 2:30pm - The Cold Scales of Death (2/7) | |
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| Sun 2:30pm - Quest for the Silver Sword (0/7) | |
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| Sun 3pm - Altar of the Smouldering Eye (7/7) | |
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| Sun 3:30pm - Dragon Age: Mercenaries - Return to Castle Douwer (2/7) | |
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| Sun 4pm - Darkest Dreams of the Defiler (2/7) | |
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| Sun 4pm - The Tentacled Maws of Evil (3/7) | |
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| Sun 5:30pm - The Many Eyes of Doom (4/7) | |
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| Sun 5:30pm - Birds of a Feather (7/7) | |
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| Sun 7pm - Dragon Age: Mercenaries - Return to Castle Douwer (1/7) | |
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