Over two full days you'll demo your game, play-test games by fellow designers, and receive advice from industry professionals. You'll get frank and honest feedback on your prototype, tips on getting games published, and gather insights from experts in the field.
When: 14-15 July 2018
Where: At LFG, in the Boggabilla Room of Bankstown Sports Club
Applications for 2018 have closed.
Your application will be approved by Boardgames Australia before tickets are made available.
Note for those requesting a blind test: You are required to submit your game rules no later than midday on Monday July 9th.
Cost: $50 per attendee. You will be contacted with ticketing details once your application has been approved. You must pre-purchase your Protospiel ticket to confirm your attendance. Payment will not be accepted on the day. Protospiel tickets include weekend entry to LFG (including Friday Night Gaming from 6pm-midnight).
Each day will run from 10am to 5pm and includes time for breaks. You are asked to commit to the full two days as the scheduling of testers is based on this.
You will be asked to sign a non-disclosure agreement confirming that you will not discuss the games you playtest outside of the event.
On day one, you will be assigned to a group in which you will test your own game and commit to playing and providing feedback on several other games.
Special guest: Director of Good Games Publishing Kim Brebach will be presenting "Tips for Running a Kickstarter Project".
The second day will involve continued play-testing, practice pitching your game, and hone your design skills in a game jam in which you will work with your assigned group to develop a prototype based on preset themes, mechanics and materials.
There are three major stages in game development and play-testing.
Type 2 testing is best done "open" with the designer making on-the-spot rulings to keep the game going. The idea is to test the best possible game, so if there is a major problem, fix it and play on.
Type 3 testing is best done "blind" with the designer making no comments and watching the game through to the conclusion without influencing its course, or else sending the prototype to a play test group and receiving written comments. This is critical to understanding game length and balance as different groups may play in very different styles.
The Protospiel is generally best suited for type 2 testing as there are lots of good brains eager to offer suggestions. Type 3 testing could work, but usually requires repeat play by the same group, and if the person explaining your rules does a bad job, the game may not progress very far in the 2 hour session.
Before the day
On the day
The physical appearance of the prototype is not critical, other than that the graphics are clear enough to make it easily playable.
The sessions will be a bit over 2 hours long. For your session you should be prepared to:
We will provide a contact list of all participants to enable exchange of information after the event.
Fri 13 July: 6pm - Midnight**
Sat 14 July: 10am - Midnight
Sun 15 July: 10am - 10pm
**BONUS day for Weekend Pass & Protospiel ticket holders only